Official verification

An augmented learning experience

The teaching method designed by EBS is constantly updated through pedagogical innovation, creative organisation methods and the use of digital tools.

Innovation at the service of the learner

Pedagogical innovation at EBS is mainly expressed through gamification – i.e. the use of game mechanisms to solve problems (technical, operational, managerial, strategic).

image

A variety of teaching approaches

In order to understand the complexity of the various environments, EBS uses a wide range of pedagogical approaches and practices:

    The flipped classroom drives and structures activities before / during the session, both inside and outside the classroom.
    Learning by doing to enhance experiences – professional, personal, associative, multicultural. Students acquire analytical (case method, participation in business challenges).

    A digital and face-to-face or “phygital” experience

    EBS uses various digital tools that contribute to shifting boundaries inside and outside the classroom, mixing academic and professional experiences and generating more interactivity.

    Learners are also trained in applications and platforms for professional use.

    Continuous monitoring of new pedagogical tools and training of EBS faculty members
    Supporting professors in the design and scripting of their lessons, as well as in the introduction of pedagogical innovations and the gamification of courses.

    The learning center, a team dedicated to pedagogical support

    The pedagogical engineers of the EBS Learning Center ensure the relevance of the pedagogical tools to the needs of both students and teachers: